Introducing the four elemental preconstructed decks, the easiest way to start playing Sorcery: Contested Realm. Each of these decks contains 36 spells and 16 sites dedicated to one of the four classical elements of Air, Earth, Fire, and Water. On top of that, each deck is led by a powerful Avatar that shapes the way they approach the game.
Air
Led into battle by the static-inducing Sparkmage, this deck focuses on mobile minions and magic that can deal damage from afar. Keep an eye out for the Lucky Charm, as it will add an element of precision to several cards that have powerful but random abilities like Lightning Bolt and the Headless Haunt.
You can read more about the Sparkmage here.
Sorcery: Contested Realm Air - Beta Precon Decklist
Earth
With the Geomancer at its back, this deck focuses on straightforward strength, both in individual size and in numbers. Look for minions with a low mana cost for their power like the autumn unicorn, and for ways to flood the board with 1 power foot soldiers like Border Militia and the Ordinary Village sites.
You can read more about the Geomancer here.
Sorcery: Contested Realm Earth - Beta Precon Decklist
Fire
The Flamecaller will burn everything on his path to victory, with a deck that isn’t afraid of collateral damage. Keep your opponent guessing as explosions and flaming projectiles appear from unlikely directions thanks to minions like the Sacred Scarabs and Colicky Dragonettes, and several variations of fire magic.
You can read more about the Flamecaller here.
Sorcery: Contested Realm Fire - Beta Precon Decklist
Water
At the beck and call of the Waveshaper, this deck uses a strong home-field advantage to stall their enemies. Blunt your opponent’s early push with minions like the Brobdingnag Bullfrog and Tufted Turtles, while you build momentum to eventually turn the tide with massive minions like the Diluvian Kraken.
You can read more about the Waveshaper here.