
Cards take damage from fighting and from the effects of spells and abilities.
Damage dealt to minions accumulates until the end phase, at which time it is healed. Whenever a minion accumulates damage equal to or greater than its power, it dies.
Damage dealt to your Avatar causes you to lose life (or lose the game if they were already at Death's Door).
Damage dealt to a site causes the player who controls the site to lose life equal to the damage dealt.
Damage modification and prevention are described in more detail below, and the "attack" codex entry provides further details as well. In most cases, there will be zero or perhaps one damage modifier, and it will be easy to determine damage. But in complex cases, follow these steps when applying damage:
Note that replacement effects and prevention effects don't use the storyline, which is why they are immediately applied as soon as they're declared.