Updated how Mana works. Mana sources provide mana while you control them, not at start of turn and when they enter the realm. Updated Start Phase accordingly.
I have 3 sites including . I sacrifice my Sinkhole, then play another site, bringing my total sites back up to 3. I can cast something that costs 3, not 4, since I have a total of 3 mana from all sources I currently control.
I have 3 sites including Sinkhole. I cast something that costs 3, then sacrifice the Sinkhole. That’s fine! The rule is simply that at the moment you want to spend mana, you check to see if you have enough.
I have 4 sites. I play (3 mana), gaining control of my opponent’s . I can now cast something that costs 2, since I have 5 mana from my sources (4 sites + 1 core) and I’ve spent 3 mana so far.
Silenced is simplified and powered down a bit. It now only removes PRINTED abilitiesand prevents spellcasting.
Stealth, Ward, and Lance are changed to be triggered abilities when entering the realm, in the same timing window as Genesis abilities.
If a minion with Stealth, Ward, or Lance is summoned in a Silence effect (e.g. nearby), it will not get the mark or Lance.
If a minion already has a Stealth or Ward mark and then is affected by Silence, it will retain the mark!
If is silenced, he will lose Immobile and be able to move, since Immobile is printed on the card. If a minion is in and is silenced, it will still be Immobile, since Immobile is being applied from another source and is not printed on the minion itself.
If is silenced, it will lose Flooded, since it’s printed on the card. If a site is Flooded via , , , etc. and then is silenced, it will still be Flooded, since Flooded is being applied from another source and not printed on the site itself.
If a minion gains Charge via or Airborne via and is silenced, it will retain those abilities since they aren’t printed on the card. Silence only removes abilities printed on the card!