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Abilities that Reference the Card's Own Name
Ability
Activated Ability
Activating Abilities
Active Player
Adjacent
Air Site
Airborne
Ally
Animate
Artifact
Automaton
Monument
As If Adjacent
As If Connected
At Rest
Atlas
Atop
Attack
Aura
Moving Auras
Aura minion
Avatar
Banished
Basic Ability
Basic Movement
Bearer
Below
Body of Water
Border
Bottom
Break Stealth
Broken Artifact
Bruin
Burrowed Safely
Burrowing
Can vs. Can't
Can't Drop
Can't be Modified
Card
Card Type
Multiple Simultaneous Card Types
Cards with Multiple Types
Carriable Artifact
Carrying Artifacts
Carrying Units
Casting Spells
Casting Minions
Casting Artifacts
Casting Auras
Casting Magics
Cemetery
Characteristics
Minion Characteristics
Avatar Characteristics
Artifact Characteristics
Aura Characteristics
Magic Characteristics
Site Characteristics
Charge
Closest
Codex
Further Note
Collection
Conjure
Copy
Corner
Cost
Damage
Modifying Damage
Preventing Damage
Damage Grid
Dead Minion
Death Blow
Death's Door
Deathrite
Defend
Movement Paths for Defending
When Exactly is a Unit Allowed to Defend?
Defender
Die
Disabled
Discard
Dispel
Draw
Drop
Earth Site
Element
Air
Earth
Fire
Water
Elemental Threshold and Affinity
Empty Site
End Phase
Enemy
Enter
Evil
Fight
Fire Site
Fireball
Flooded
Fly
Fly Over
Foot Soldier Token
For Free
Forced Movement
Forward
Frog Token
Fully Heal
Genesis
Hand
Healing
Here
Immobile
Interact
Intercept
Intercept as a Deterrent
Intercept vs. Movement +X
The Final Location is Key
Only "Move and Attack" can Trigger Intercept
Intercept Without Moving
Its Location
Its Site
Keyword Ability
Kill
Kill Credit
Lance
Land Site
Landbound
Lasts 3 of Your Turns
Lethal
Life
Location
Look At
Lose
Magic
Main Phase
Mana
Mana Cost
Mandatory Actions
Materials Needed to Play Sorcery
May and Can
Minion
Move
Moving to a Specific Location Via a Special Ability or Magic
Move and Attack
Movement
Declaring The Attack Target
Movement +X
Moves Freely
Examples of Moves Freely
Must Be Cast
Near
Nearby
Non-Active Player
Normal Size
On the Ground
Ongoing Effect
Apply All Ongoing Effects Before Checking For Minions Dying
Only It Can Cast
Ordering Ongoing Effects - The Layer System
Effects Cannot Remove Themselves Once Applied
Dependencies in Control Effects
Minions Disabled While "At Rest"
Example - Two Kings of the Realm
Example - Two Smokestacks of Gnaak
Example - Flood vs. Drought
Example - Pallid Bust vs. Acid Rain
Example - List of Cards with Conditional Ongoing Effects
Oversized Units
Burrowing or Submerging Oversized Units
Oversized Units Carrying Artifacts
Traversing Borders
Teleporting Oversized Units
Cards that Refer to a Unit's Site or Location
Oversized Units Shooting Projectiles
Ownership and Control
Passive Ability
Path
Example - Declaring a Seemingly Illegal Movement Path
Pay Life
Phrases that are Synonymous
Phrases with Subtle Meanings
Pick Up
Play
Power
Prevention Effect
Printed Ability
Projectile
Piercing Projectile
Projectiles That Cause Forced Movement
Random
Range of Motion
Ranged, Ranged X, and +X Range
Rarity
Ordinary
Exceptional
Elite
Unique
Curios
Realm
Region
Replace
Replacement Effect
Row and Column
Royalty
Rubble
Sacrifice
Search
Setup
Silenced
Site
Skeleton Token
Span of Land
Special Ability
Spell
Spellbook
Spellcaster
Split Power
Square
Start Phase
Stealth
When exactly is "after"?
Step
Stops
Storyline
Most Effects Use The Storyline
Some Effects Do Not Use the Storyline
Splitting Events on the Storyline
Movement on the Storyline
New Events Interrupt The Storyline
Simultaneous Triggers
Simultaneous Effects
Source is No Longer in the Realm
Strike
Strikes vs. Multiple Units
Strikes for Zero Damage
Multiple Simultaneous Strikes
Stronger, Strongest, Weaker, Weakest
Submerge
Subsurface
Subtypes
Summon
Summoning Sickness
Surface
Tap
Target
Tawny
Teleport
The Golden Rule
The Silver Rule
There
Token
Top
Top Border
Tournament Rules
Transform
Traverse
On the Ground
Triggered Ability
Turn Overview
Unburrow
Uncontrolled
Under
Underground
Underwater
Unit
Untap
Updated Cards
Void
Voidwalk
Ward
Water Site
Waterbound
When it Arrives
Winning the Game
Wounded
You
Zero
Zone
Back
Unburrow
Unburrow means "to
move
up from
underground
." For example,
Mudflow
.