Are you ready to ignite your Sorcery: Contested Realm deckbuilding? Bruce from Golden Eagle Cards, a rising Sorcery content creator on YouTube, joins us today to share his insights into a dynamic Flamecaller deck he’s calling Blazing Path.
Tailored for aggressive plays and explosive turns, this deck is perfect for those who want to experience those unmistakable moments that make Sorcery a standout in the TCG world.
So, get get ready to blast your enemies with a giant fireball and scorch a path across the realm!
Explore Bruce’s Deck on Curiosa.io, Sorcery's official deck builder.
Get to Know Bruce
Bruce: I began my Sorcery journey before the Beta release, learning from Zalem and Haine. I lost more games than I can count, but each loss taught me something I didn’t know before. Starting my YouTube channel, Golden Eagle Cards, was a way to share what I’ve learned. I want to play against the best players, and the best way to do that is to help people be their best!
Blazing Path Deck Overview
Deck Concept:
Bruce: I really enjoy playing aggressive lists and making my opponent respond to my actions. With my old decks (like Avatar of Earth) the goal was always, “How can I punch more often and harder?” With the release of Arthurian Legends, I realized there were so many Avatars from Beta I hadn’t fully explored.
Blazing Path is based on a deck from a local player at my LGS, Rob, centered around the Flamecaller and playing a lot of charge minions and air for movement. It’s right up my alley to be aggressive and then have a big fireball finisher
Key Card Choices:
Bruce: There are a few cards that are key components of this deck.
Blink, Flanking Maneuver, and Grapple Shot are cards that let you outplay your opponent. I like to think of these as the ‘instants’ for Sorcery. They are hard for your opponents to play around and affect the board on the turn you play them. This is very important in the deck, not only to move your minions but also to line up the Death’s Door blow. These ‘kill spells’ are valuable - don’t use them too quickly!
Infernal Legion has an immediate effect with the end-of-turn trigger, and it is a big minion that will finish the game. I also like Sir Pellinore, but the double air threshold can be awkward at times.
Finally, charge minions are the core of the deck as they can immediately impact the board by trading into enemy minions or just dealing damage.
Playstyle & Tactics:
Bruce: The most interesting tactic here is Rifty Valley in the sites. Sites in Sorcery are some of the strongest effects in the game and being able to pull apart your opponent’s defenses to create a hole to attack is huge for this deck. This was a great idea from Roaring Turkey, who previously played Summoning Sphere, but we found that to be a “dead” card late in the game.
Some interesting cards that can be used in this deck are Doomsday Prophet, Warp Spasm, Bane Widow, or Immolation. Doomsday Prophet and Warp Spasm both set up for a huge alpha strike turn, while Bane Widow helps you burn through your deck and put minions in the cemetery. Immolation is an especially cool removal spell that works well with the movement capabilities of air.
I also really enjoy one of the Mix Ignis, as using it to be able to play a Legion on turn 3 is really fun; it will usually kill an opponent’s minon that turn and if they can’t get rid of it, it will take over the game.
War Horse is one of my favorite minions, the 2 mana cost for a 2-power minion with haste with no downside is really strong, and the more you learn the better movement gets.
Morgana le Fey helps the Flamecaller continue to play minions and helps with card advantage. If she gets removed, her hand just goes to the cemetery for the Flamecaller to use later.
Tips for Tough Matchups
- Deathspeaker / Archimago: Counter their cemetery synergy with sites like Funeral Pyre and set up big turns using your own cemetery.
- Battlemage: Against non-Shrink the Frog lists, outpace with consistent minion pressure.
- Avatar of Air: A challenging matchup; counter flyers with deserts and cards like Vile Imp or Quarrelsome Kobalds.
Looking ahead
Bruce: This deck embodies big, exciting turns. Sorcery has so much depth in deck-building, and I look forward to new strategies emerging. For the future, I’m trying to develop more of a control style of play/strategy. It goes against my base idea of just punching my opponent with minions… so it’s taking some getting used to. I think I can get there though, there are a lot of skilled players I can learn from within the Sorcery community!
Thank You, Bruce!
Big thanks to Bruce for sharing their knowledge with the community. For more insight from Bruce, head over to his YouTube channel Golden Eagle Cards.
Have you got a Sorcery deck you’ve been finding success with or just think is really cool? We’d love to hear about it! Share your decks in the Sorcery: Contested Realm Facebook group and join the Sorcery Discord community.