
MAGIC DOGS!!
This deck is hot trash!!
I switched avatars from Sorcerer to Magician to purely try out the avatar and run the Grey Wolves. I took the core of my Sorcerer Grey Wolf Deck (Grey Wolves\Lady Iseult\Sawbones\Shield Maiden) and basically bolted on the Magician. The idea of drawing seven cards. Ran on the weekly game night and got utterly stomped 3 games in a row. I was locked down in Game 1 by turn 4 by a heavy control so conceded; Game 2 went longer but my opponent had no answer to a Root Spider but could deal with the wolves that saw play. Game 3 I got site screwed.....well, I tired the concept and now it's done.
There are probably some tweaks that can be made to make it more functional but this was basically a bad version of my Sorcerer build.
- Needs a few more sites, 14 was too few. I'd probably 16.
- Dream Quest should be Browse - but I do not have one at this time - replace with a Zap and\or Grapple Shot
- 20 Grey Wolves felt about right.
- Needs more card draw - Apprentice Magicians and Gift of the Wolf
- Needs a little control, a Bury and a Cave-in.
- You can fetch Hamlet with Common Sense - cute trick - as Hamlet is an "Ordinary" card.
- I'd chuck Whirling Blades and Cast into Exile, (the double Air threshold sucks) from the collection with another Root Spider and a Cave-In.
Game Results:
30/9/2026 - 0-3 - Druid Water\Earth Control, Templar Knights, I honestly cannot remember.
Status: RETIRED. Hope you have better success with your games than I did :)