
The idea is to use Bailey and similar effects to hide, nothing costs over 3, so you just tap witch for damage every turn. Every other card is just in there to stall/defend. One of the tricks (never tested) was Peace Offering, then using Scarecrow to bounce it back to your own hand (cast it to a Grain sparrow or similar on the same site). Might want to include Call to War for better chance at Worrywart. This should might hosed by anything that has site destruction or even a single Dispel/Disenchant on a crucial turn. Given that those are such popular Toolbox cards, it might not perform well.
Assorted Animals can grab
Call to War can grab
Common Sense can grab