
The Witch on Mount Ussar
My first Sorcery deck, built with a lot of help from my partner❤️.
I wanted to build something that could control the board while still being pretty aggressive. The goal is pretty simple: Protect the Witch control the Realm, drain their life, be annoying.
My sweet spot is 4 Sites. I want to get to 3, drain, and then go to 4 when I actually need it. 5 is there if the game calls for it, and 6 at maximum. I’m trying not to play Sites just because I have them.
Early game is mostly about getting established without getting carried away. I want enough Sites to start putting spells on the board to protect the Witch and start creating problems for my opponent.
I’m also trying to remember that just because I can tap the Witch for something doesn’t mean I should. If I don’t need to tap her, I’d rather keep her ready to drain my opponent’s life.
Poison Nova, Disintegrate, Drought, Immolation give me ways to keep the board manageable. I don’t want to control the board forever. I want to control it long enough to kill you.
The Witch is obviously the most important piece, so I want getting to her to be as annoying as possible. Focusing on spells that can defend her while also giving me enough of a presence in the Relm that my opponent can’t just ignore everything and run straight at my Avatar.
Mount Ussar Sanctuary is one of my favorite parts of the whole deck. When the Witch reaches Death’s Door, she flees to Mount Ussar and gains Ward.