
Get your birds out! Get your birds out!
For real though, try to have a in your hand Turn 1, and mulligan away anything that is not a minion with Charge - also keep at least one of the following if you have it: , , or .
with a Ward is this deck's Superstar!!
I am toying with adding two to help negate the badness of playing against and - would think about replacing 1 and 1 to fit them.
8/3/26 Edit: The night before our local cornerstone on 8/1/26, I work-shopped the deck on the summit and added 2 , 1 , 1 , and . The reasoning behind this was that Savior sorely lacks in card draw, and is a great option to either use as a finisher on your opponent, or on yourself to get yourself more gas, especially if you have the upper hand by turn 3-4. and are because I noticed late game I lacked some big bodies to maintain board presence - if the game gets to turns 5-7, these are good for protecting your charge minions. was an interesting addition, but honestly works so well in this deck, especially when paired with , , or anything else 4 power and above. During the cornerstone I actually used it on a to trade on a minion and push for 6 damage, which ended up helping me to win the game. I'm happy with how this deck has turned out and I'm not sure how much more I'll change it. Went 4-1 and had a great time!