
General Strategy:
Generate card advantage through Geomancer's ability, play cheap value minions and sites that either create pressure or ping off wards, use spells to buff up your minions, and create surprise burst damage using Blaze of Glory, Firebolts and Onslaught. Finish off with Major Explosion or a woken up Giantess.
Minion Package (39):
2x Arjaro Exorcist: works great against auras, demons and spirits, and I am not running toolbox, so I need this flexibility against Enchantress for example. Also a spellcaster for Poison Nova etc.
4x Bosk Troll: we want to be able to drop pressure on turn 2.
1x Sister Stefánia: all around great value minion, really annoying, and also works great with Giantess.
4x Vile Imp: flexible with Giantess, finish off minions with deserts.
2x War Horse: charge body on turn 2, and it can carry an ally. Carrying Pudge Butcher into their half is the dream.
3x Autumn Unicorn: value minion, 4 power for 3.
3x Colicky Dragonettes: a free ping every single turn. Breaks wards, finishes minions, wakes the Giantess.
3x Quarrelsome Kobolds: great minion that works with Giantess and power ups.
3x Redcap Powries: charge damage out of nowhere
2x Root Spider: burrow it and shut off whatever is sitting above it. Annoying to remove and great defensively. Also great with Giantess
3x Slumbering Giantess: wakes up and smacks you with Onslaughts.
2x Gargantula: be careful of the spiders.
2x Paladins of Bazia: value minion with ward and a spellcaster for positioning spells.
3x Pudge Butcher: Hook?
1x Archangel Michael: flying, warded, and he steps in and strikes everything at that site. Seems good to me!
1x Balor of the Evil Eye: finisher and can kill spiders, Coy Nixie etc.
Magics (19):
1x Firebolts: cheap ping for wards and small minions.
2x Gift of the Serpent: fire half of the gift package.
4x Gift of the Wolf: power up with card draw.
1x Blaze of Glory: AOE damage.
3x Onslaught: just super good! Pudge Butcher is free to move, Giantess wakes up, Kobolds hurt more.
2x Infiltrate: good 2 for 1 to remove their big minion and set up the kill.
1x Gigantism: synergies with most things in the deck and also to finish.
2x Earthquake: bury all the things and move things in position for the hook.
1x Poison Nova: the bail out Nova.
2x Major Explosion: big finisher, creates pressure in the long games.
Artifacts (2):
1x Ring of Morrigan: defensive, offensive, just all around good.
1x Torshammar Trinket: power up that works to trade efficiently.
Sites (30):
4x Common Village, 4x Humble Village: create board pressure, targets for power ups, and bodies for the gifts.
4x Red Desert, 2x Desert Bloom: help with wards, damage, waking up Giantess.
2x Fertile Earth: double earth threshold.
2x Active Volcano: double fire threshold.
3x Funeral Pyre: Archimago and Imposter.
2x Boulevard of Bones: makes weenies, which are free bodies for the gifts.
1x Smokestacks of Gnaak: all round solid site to get through control water or air shenanigans.
3x Steppe: flexibility.
1x Mirror Realm: flexibility.
1x Mount Ussar Sanctuary: second wind at life.
1x Pillar of Zeiros: heal up baby.
Collection (10):
No access card in this build, so nothing here ever enters the game. It is dressed up as an earth and fire toolbox so they play around a Silver Bullet that is not coming.