
main idea
play ramp cards such as landmass/surveyor find orb as fast as you can, we will always draw cards as we can find ramp and big spells
worrywart kinda looks like the pyromancer starting class from Ds1 but also allows us to hit ourselves with big spells if necessary. Or to counter an incoming craterize from an Archmago
play big spells and have lots of spell casters, lets us cast projectiles and nearby spells easier!
wicked witch + firebolts/ghost fire can probably be good combo against charge minions
ideally we should always be drawing cards like pathfinder and double draw to find a landmass or Land surveyor, once we have enough sites we should have multiple answers for lots of things
need to test