
BLUF:
Aggro +
Control = Fun
Goal: is to get to 6-7 mana to stabilize then spam 2 beefy minions a turn.
# Deck Breakdown
## Minions
Depending on opponent and board state, can tune your play style to be more aggro or control-ly.
Lower cost minions will:
High cost minions are for stabilizing because of their board wipe tendencies, a la [[Death Dealer] or
## Magics
Magics are more control-oriented, but I'm thinking of removing , I usually didn't need the draw. May depend on the meta if you find yourself getting more and more 4-power minions on enemy side, but combo of the 3-power Charge minions or control spiders, should be sufficient. Would definitely add 1x . And potentially and ,
## Artifact
Really hoping to get early, so no need for but even if not, we either stabilize with or drop a big guy with .
is for that third minion drop if you find yourself having more mana. 3 minion turns are nice.
## Auras
I like the even if I have less
minions. Very useful for spider plays to control, while you stabilize.
## Sites
is just fun and allows you to put some pressure.
for ramping
Other than that, nothing too different.
## Collection
Just put something quickly together. Most susceptible to change.
# Playstyle Breakdown
Just put us much pressure as possible with your minions, in that your opponent has to answer them.
Control/remove 3-power threats ASAP, you won't be able to stabilize fast enough if they're not answered
Once stabilized, you're good to go.
Because of that, I usually wouldn't even do on turn 3. I'd want to cast something form her hand that same turn