
> Be Geomancer
> Draw 3 extra cards
> Ramp
> Find whirling blades / Grandmaster Wizard / Golden Dawn
> Profit
Notes:
I find the games where my opponent has Coy Nixie + Thin Ice difficult, thus Driftwood Marrows. Might just be a skill issue though
There atlas is a bit iffy, trying to avoid Atlantean Fate + Peasant Revolt and Mock Court. No tower since we don't want them in the opener and will usually just float the mana
Babel: Surely Geomancer + Frontier Settlers wouldn't punish me for attempting to build the tower?