Strategy: This is a "light control" deck that attempts to function in 4 main ways: token generation, card quality, card advantage, and ramping to win conditions. This deck is designed to be consistent and not rely on multiple uniques to win. The pilot of this deck should not have to draw a site until he is attempting to play his 8th site (at minimum).
***This is the final version of this deck following the NPHX Gamer's Guild Cornerstone. Next version will be Geomancer 3.0 utilizing lessons learned from the tournament.***
Early token generation in order to slow down aggro decks and pressure slow decks.
- Village Sites
- Border Militia
Card quality to control the pressure in the early/mid-game.
- Autumn Unicorn
- Kettletop Leprechaun
- Paladins of Bazia
- Pudge Butcher
- Forlorn Keep
- Squirming Mass
Card advantage to outlast your opponent in the late game.
- Geomancer's abilities
- Gift of the Wolf (Cantrip)
- Assorted Animals
- Queen of Midland
Ramp to expensive win conditions and never have to draw a site.
- Geomancer's abilities
- Landmass
- Kettletop Leprechaun
Win Conditions:
- Lord of Greed
- King of the Realm
- Talamh Dreig
- Wraetannis Titan
- Craterize 2
Deck Record (13-3):
- Win vs. Savior (Jank)
- Win vs. Voidwalk Seer
- Win vs. Aggro Sorcerer
- Win x3 vs Aggro Necromancer (Eternal Durdles $100 Budget+ Version)
- Win vs. Earth Necro (Jank)
- Loss vs. E/F Seer (Token) *Lost because of Rubble missplay and also let him bury my Talamh Dreig*
- Win vs. A/W Necro
- Loss vs. F/A Sorcerer (Cornerstone Round 1) - Lost to missplay at end of game (Avatar positioning)
- Win vs. E/A Seer (Cornerstone Round 2) - Stomped (Still at 19 life).
- Win vs. Aggro Pathfinder (Cornerstone Round 3) - Won with topdeck at double DD. Missplayed Spider damage (was only attacking for 1 each time. Probably left 6-8 damage on the table).
- Win vs. F/A Witch (Cornerstone Round 4) - Win after stabilizing board with 3x Root Spiders (Still at 6 life).
- Loss vs. F Aggro Sorcerer (Cornerstone Round 5) - Lost to unknown rule about one player being on DD during final turns. Would have moved my Avatar to safe site if I had known that. Would have been win and in for Top 8. Big lesson learned.
- Win vs. A/E Necromancer (6th place deck at Cornerstone)
- Win vs. A/E Necromancer (6th place deck at Cornerstone)
Deck Notes:
- Demons to feed to hyenas: Lord of X, Pudge Butcher, Vile Imp?
- Is Tithe necessary? --- Removed 8/10 and replaced with Toolbox.
- Searing Truth can be used to maintain card advantage or as a DD kill shot.
- Lancelot is a pet card and can be swapped out with a stronger card if needed. He's already gotten stuck in hand once because of threshold requirements and hasn't been played yet. --- Removed 8/10 and replaced with Manticore; much more impactful, 1 mana cheaper to cast, and also a beast to tutor with Animals.
- Do we want to run 2x Toolbox for some Collection ordinaries? --- Running 1 Toolbox and re-did Collection.
- I keep getting threshold screwed for fire mana. Maybe reduce 1x Rift Valley for +1 Desert Bloom. --- Yes, swapped on 8/12,
- Minus 1x Pudge Butcher for +1 Archangel Michael --- Yes 8/14
- Is 3x Root Spider too many? Its anti-tempo but very useful. Maybe replace 1x Root Spider with +1 tempo 2-drop? Another Arjaro? --- Replaced 1x Mover of Mountains for +1 Arjaro. More consistency, spellcaster, mortal, Elite instead of Unique, same mana cost.
- Is Heat Ray better than Firebolts for DD finisher? --- Yes 8/14
- Can you bury a minion on a Water/X dual land? --- Yes
- If you Sinkhole a water site with a submerged minion, does the minion die? --- Yes
- Moved 1x mainboard Poison Nova to the collection and replaced with Bury for the ability to tutor for minion/artifact removal with Common Sense.
- 8/12: -1 Rift Valley and +1 Pebbled Paths to slow down aggro. Rift Valley was not useful with the way Geomancer works.
- Played Drought and it was very underwhelming and too expensive. --- Replaced with 1x Rescue 8/14.
- Should we streamline to just Silver bullet and/or Toolbox? --- Streamlined to 1 and 1 to keep tempo.
- Should we reduce down to 1 Assorted Animals? --- No, too much card advantage.
- 8/14: Added +2 Squirming Mass for -1 Wraetannis Titan and -1 Guards!. Adds 2x Beasts and huge card quality advantage over time and brings down the curve.
- Added a +1 mainboard Poison Nova and -1 from the Collection (replaced with Smite) 8/14.
- 8/14: -2 Boulevard of Bones for +2 Forlorn Keeps. This gives 2 passive 3 power minions which will help maintain tempo. I also have reduced Toolbox and Silver Bullet to 1, so I have less of a need to have a large collection. ***Complete misread of the rules! Had to put back in BoB seconds before the tournament started.
- Add Hounds as a tutor target to combat Stealth? (Morgana and Infiltrate)