
This deck is prety simple to drive, most issues tend to lead from affinity related issues and thusly the build I still on its way to being optimized.
This deck focuses on getting onto oponents face quite agressively, it is my experience that once you start slapping players they tend to give you cards instead of taking extra damage, grave mistake from them.
Those extra cards become their downfall, you draw lands on your turn while forcing opponent to play defensively, due to amount of card draw you are given the singular enemies that do make their way to you are easily felled by the few hard removals in the deck.
Your biggest problem is over extending yourself. You can quite easily flood the board double or triple casting on end game, but you want to avoid that. Keep the control of the board by having one or two threats more than the opponent has, never empty your hands, make the opponent hesitate.
Remember you cant use interrogators ability when opponent is at deaths door, if you strike them to desths door the subsequents hits will yous end up choosing liveloss, denying you card and doing nothing to them. This halts your card draw engine, so if you have over extended at this point and they have halted board control, you will end up playing top deck and wishing for tool box to zap them as at this point most of your minios die on sight when they ender due to them being small.
Swaps are your finshers as much as your tricks. Play minion on the other side of the table and swap they defender away or throw their lifelinker two blocks away from any minions, or snatch their ring for your own by giving them facefull of kobolts in trade!