
Needs playtesting. The main goal of this list is to survive till turn 5 and then start shocking their avatar to get the win. I call it "combo" because you want to play a lot of cards on the later turns to get the big zaps. I guess you could call it "midrange" in terms of what turns it wins on, but it's not like you're trying to play the most optimal X cost on X curve.
Record:
vs Realm-Eater (INCONCLUSIVE)