
Primary focus of this deck was to lean on mid-range spells that chip away with quick hits and using water to maneuver targets where you want them. Similar approach with the minions in the mid-range that can be cast deep within enemy defenses and remove as many pesky mini-minions as possible. A couple of higher mana/strength minions tossed in to help mitigate running out of steam during the end-game. (Pun intended, I'm not sorry.)
Currently it lacks in card-draw and steam staples like Atlantean Fate which would've paired well with Boil. This was my first Sorcery deckbuild and was an exercise in using as much of my bulk as possible. Once I get this deck to the table, I'll update this primer with gameplay notes and adjustments.