
Yog consumes all... With bureaucracy!
Goal of the deck is to control the field while searching for a land deed and Yog. After which you control everything and a 10 power clock while your opponent has no mana--and can't get any again.
Noteable Card synergies:
Play Patterns:
Try to slow the game down with sites that are hard to attack while drawing as often as you can.
Mariner's curse, Lightning bolt, snowball, wave of Eviction are all great ways to keep the enemy at bay. Changing should be used for potentially strong genesis refreshes like the Grand Wizard but in a pinch it can remove opponent's minions as well.
The Muse and Clairvoyant are great recurring methods of seeing as many cards as possible. Don't forget to cast from the muse to get it's effect
Amoeba's are powerful but slow. The Aethermeoba specifically is the worst but can quickly become a threat for an opponent. One that can force inefficient plays to stamp down. It's a better early play.
Yog is really the star player. If it gets out and you get another turn with a land deed the opponent is locked out of mana until it's dealt with. And it's generally unlikely that happens at 10 power.