After a hiatus from other TCGs, I decided to give another game a chance. I previously played MTG Legacy and Premodern, and I picked up Sorcery in mid-May 2026. I immediately fell in love with the artwork, the gameplay, and the community. After a few games at my local LGS, I found out about the Summit (a big thank you goes to the organizing team). I got my ass handed to me pretty badly in my first few games. However, after a while and with a lot of support and coaching from the other players, I started to find a deck that I enjoyed. Once again, the community has been amazing. I then decided to give the whole TCG tournament experience a try. This was the first TCG tournament I had ever travelled to attend. Below is a quick report on my experience and some of my notes
Overall Record: 11th place out of 128 players at SorceryFest 2026
Matchups
Archimago (Win)
Fire Pathfinder (Win)
Mud Sorcerer (Loss - Opponent ended in 10th place overall)
Interrogator (Win)
Deathspeaker (Win)
Water Pathfinder (Loss - super close game, made a misplay with , but at least I learned my lesson)
Archimago (Win)
Tournament Notes
Comments on key spells:
was the MVP, dealing more than 8-10 damage in four matches. Paired with movement or , it can catch the opponent completely off guard
The early ramp from and once again proved that this is exactly what an Imposter wants. Cheating out threats early gives you more room to breathe when using the Pathfinder mask. Two plays stood out: (i) playing into on turn one felt almost disgustingly good and (ii) using in the late game to cast an and then teleport it with to put the opponent at death’s door and clear the blockers made a compelling case for why the card is strong in both the early and late game
was incredibly strong against Archimago. She won me Game 7 by blowing up the Archimago with his own
I was not sure about before the tournament, but it turned out to be a real MVP. Sniping a key card from the opponent’s hand and later animating it with is incredibly strong
felt great in testing, but was somewhat clunky during the tournament. Without a way to move him onto an enemy site on the turn he enters, you lose much of his immediate impact. Note: moving him via or worked well in testing
Cutting two to make room for felt like a good decision. I was hesitant to give up three points of charge damage, but knowing the opponent’s hand had a meaningful impact in two or three games
I am considering replacing one with one . Infiltrate is good, but sometimes you need the immediate damage - or simply want to steal the minion and it immediately
: There is not much to say about this card. Every time it hits the board, it feels like an “I win” button. The only thing that felt mediocre this time was my inclusion of more Elite sites, such as . When I played it against the Deathspeaker opponent, however, it destroyed five sites on my opponent’s side and two Elites on mine, which felt like a good trade
is a highly debatable card. The one time it came up, however, it was extremely relevant. I played it beneath my Imposter after pathfinding, well outside the enemy Pathfinder’s range. My opponent had to respect it and make a suboptimal trade. The dream scenario would have been using with the Sellsword to wipe the opponent’s board
A few observations on the sites:
I never had a problem casting an Air spell when I wanted to. Of course, you need to think carefully about your mulligan and the sequencing of your site draws once you are off Pathfinder and have not yet seen an Air site
The heavy Fire focus allows you to play more colorless sites, such as and , which felt great. was especially strong as a home site
and are MVPs against decks with defensive sites, such as Archimago or Necro, although I did not face Necro at the tournament. I would always mulligan aggressively for these sites because they can be backbreaking for the opponent
Special thanks to Aadu for driving innovation within this archetype of aggressive Flamecaller Imposters - for more details about the deck philosophy & composition visit his primer