Sneak torture devices around and under your opponent while fortifying your site base.
Using means I don't have to search for a low cost evasive minion in my opening hand in order to hold the or . Then I can thorns my sites in order to defend myself more.
is a classic, but also slows their damage to give me more of a chance.
gives some interesting selection, and is a nice way to consistently have a spare artifact in hand.
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I originally made a Water/Fire version, but I realised the main parts I wanted from it were:
to stop my artifacts being used against me and to finish fights, but it wasn't consistent.
to help win the damage race, but it hurt my .
Using Air gives me more interesting possibilities:
I can if they get my artifacts to separate it from them and move it back into position.
moves artifacts, and can force auras to be in less annoying positions.
Neither of those spells can allow my avatar to move things in the subsurface, but can.
can carry artifacts and not die so easily, or soak damage in defense. Great for when is active.