Play aggressive threatening mask to put enemy at deaths door is plan A. Likely you will need to put on an or mask mid game to generate some card advantage to continue the offence. The deck has pretty good staying power because of this. Rarely is , , , or used however there are some scenarios where this flexibility has been very useful.
Cards / Plays:
to put an early or on the opponents avatar, then turning into can lead to some very quick games.
/ + + can help against aggressive mirror matches while remaining aggressive. backs them up and can be repositioned with . By the way, the cards drawn by Morgana go to your cemetery if she dies, which just adds to your count.
slows down enemy Archi / Imposter Mirror while often becoming a 4 power 2 drop. You can have a demon in the cemetery on turn 2 when combined with / .
is a demon and helps vs aggressive decks
/ / / / give the deck lots of reach and are very agressive.
/ / / offer really good power for cost. The life lost doesn't really end up mattering when you are the aggro deck. can get 4 fire affinity into your cemetery for only one card.
and are removal spells on a unit which is nice for both and .
and top off the aggressive units
has been very powerful and felt great every time i have played it. The card advantage happens naturally with the sorcerer and the interrogator masks, so and help get those cards into play quickly. Again, the life lost rarely matters, the ramp always matters.
/ / / / / / / are all removal spells in their own way and most can help finish the game. to clear the board both removing projectile blockers and adding your own fire units to your cemetery has been a nice setup for .
breaks your units out of disables, etc and can give the deck even more reach to finish off the opponent. Can even be used to trade some units up.
/ / help get you ahead on the board which round the deck out nicely. The deck really does have all the aggro / card draw / and end game reach it can get, its only really missing the ramp. These can be combined with to rebuy the ramp later.
/ / help fill your cemetery for and can all be d.
for cemetery hate while leaving yours alone and can be d.
/ / / are aggressive sites that can all be d. The dead add to counter. and can be repositioned with later in the game if you need to play it early.
is very nice in this aggressive deck
to mana fix.
What's not in the deck:
I just didn't have the card and haven't tested it. I would test this over
and have been tested but the is just a bit more explosive. Cores + Mix seems strong, perhaps a few cheaper units want to be replaced with a few more power and expensive units if running all 4.
is just a bit too slow here. It's hard to pay 4 for it just to play mostly 2 and 3 drops off of it. Especially when you are also trying to pay 3 to put on a mask.