
Steam sloppy persecutor!!!
The basic idea is to get a decent evil minion turn 2-4 and start moving your persecutor up the field. This will enable us to start casting value efficient cards like lava flow. Since card draw is limited you should strive to use your resources effectively and trade your cards 1 for 2. An example of this is to at least 2 minions.
To help you achieve resource parity or better, the deck employs a decent removal package with:
To enable movement of our avatar we employ the use of evil minions. Out of the 26 minions, 20 are evil. This allows us to consistently move up the field at least turn 4 and beyond to get in range with our spells.
additionally since this deck started out as an artifact heavy deck I have decided to keep a few combat artifacts around for sticky situations and flavor.
having cards like enable to use our persecutor late-game.
I would say the key pieces to this deck are:
Key uniques I would get first are:
- Gothic, semi hard to pull.
- This can be found in the gothic precons luckily, highly recommend getting it.
If you get these you can flex most other cards around the gameplan above and win games. The deck is both quite aggro, but also excels mid to lategame if the right cards are drawn.