
Hi, why mono-water? Because forcing movements with sites and minions it's too much fun.
This is a submerge sub-type deck, you want to ramp asap so by turn 5-6 you can activate the waveshaper's ability, even before if you encounter an aggro deck; investing in playing sites allows you also to steal strategic locations and confine their avatar.
There's not too much to say about this deck, tell me what do you think and have fun trying it, it works very well even in multiplayer matches!!!!