'Psych Ward' - Lava (Earth/Fire)
Competitive 1v1 Peasant Format (Ordinary/Exceptional cards only)
- Overall theme (what is the deck trying to do?):
- This deck is looking to accomplish a quick win by way of mass warded minions and offensive spell casts, maintaining a near constant pressure (hence the 'psych' part of the name, the objective is to inflict shell shock as much as possible.
- The mana curve peaks at 5, typically the game will want to end around turn 10 at the very latest in order to avoid being crushed by larger enemies/late game tactics.
- Strengths and weaknesses:
- Deck does not currently have Torshammar Trinket or Toolbox to utilize collection with.
- Strategy (how does it win the game, what's plan A, what's plan B, how do you plan to get there?):
- Plan A: Aggressively trade minions and focus on clearing the board, utilizing all magic casts offensively in order to keep the opponent on the defensive.
- Plan B: Stack defenders and only trade minions when necessary and when advantage can be pressed with lower cost magic casts.
- Opening hand / mulligans (key cards to hold and cards you definitely want to mulligan, and why):
- Because the mana curve is generally lower, the player will want to keep a steady stream of minions flowing ideally 1-2 per turn.
- Any of the 5 cost cards will want to be in the mulligan as well as Divine Healing, Consecrate, Enduring Faith, and any magic that does not grant card draw or a free ward.
- Single card discussion (are there any standout cards / interesting interactions you want to highlight?):
- I don't really know if Thankless Squire is really that useful
- Matchup dependent advice:
- TBD, game is new to me still. Planning on regular updates in the future!
- Collection cards (when to sub them in, and why):
- Currently N/A/TBD pending addition of Toolbox card(s)