
Interrogator Ranged Ramp is a control deck that beats aggro by making the opponent walk through bad terrain into ranged attacks.
Your first site usually goes beside your avatar, not forward, so you can absorb pressure and force enemies to come to you.
Great Wall, Mountain Pass, and Rift Valley create chokepoints where your ranged minions can pick off, or at least receive, threats before they trade properly.
Vantage Hills and Wuthering Heights create attack angles that let your ranged minions hit avatars or key targets they normally could not reach.
Boulevard of Bones and Rustic Village add extra strikers, which become useful spell targets and artifact carriers.
Town, towers, and ramp creatures let you play ahead of curve, enabling:
The ramp creatures are not just mana; they are bodies that help you survive aggro and still contribute to combat.
Blink and Gift of the Wolf replace themselves, so they can turn combat into surprise removal without costing you card advantage.
Artifacts also act like hidden removal by changing ranged combat math when the opponent thinks they have a safe line.
Against aggro, play defensively, build chokepoints, trade efficiently, and let the opponent run out of pressure.
Against slower decks, pivot forward, claim the centre, and use your archers to threaten repeated avatar hits.
The deck wins by stacking small advantages until the opponent is out of good attacks, then advancing and shooting them down.