
The VVitch is my favorite so I must make it work.
Tweaking n’ testing. Not tryna reinvent the wheel here, just customize until I’m happy.
Step on the gas, but your tempo is still important.
Every turn your VVitch is free to tap = -2 HP from your opp.
This means you can push your board damage + 2, or trade favorably/make tempo plays and still get min 2 dmg down.
Door the opp asap and find a way to close the game. Door’ing is consistent, closing games requires creativity!
Taxing your opp on Death’s Door can be good if they have a full hand of cards, but isn’t that helpful in the 1 card in hand, 1 card down sort of situations you may find yourself in. So, you can instead focus on getting more sites down as they get to door. Can also use taps to move VVitch into position for Minor Explosion/Firebolts/Heat Ray to close out the game.
Obv you want to be tapping your VVitch, and draw is limited in these colors. Because of this, you want to use turn draw for spells almost always. P much always tap on turn 4 to draw a site, tap turn 5 to play the site (now at 4 mana,) and then step on the gas for a bit. Changes if you draw a land from a card effect in first few turns.
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6/8/26:
Out:
-Silver Bullets, tapping felt bad
-Gift of the Serpent, moved to sideboard for Toolboxes
-Kettletop, replaced by Land Surveyor (testing how good this feels pre 4 mana/late game topdeck in comparison)
In:
-Extra Toolbox
-Extra Land Draw Minion (4 Land Surveyors)
-2 Clamor of Harpies, good effect and excellent value on paper with Rasputin
Sideboard changes as well. Why wasn’t I running Bury?
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