
The key to Persecutor is simple… Leave No Witnesses.
Every new threat they slap down, you need to murder immediately with cards enabled by Persecutor’s brand such as Begone!, Holy Water, Bind Evil, or Town Priest. Or utilize Persecutor’s free movement to maneuver the realm and position yourself for a deadly Minor Explosion, Disintegrate, or Poison Nova. Or just a good old fashioned Infiltrate.
Once your opponent has run out of steam, you can start smacking them with your own lethal threats, or if nothing else just start smacking them with your Persecutor for 2 every turn. The key to this deck is all about TEMPO- you need to cease ANY momentum your opponent gets and continue building your board presence while denying them theirs.
Great opening hand cards are;
-Boulevard of Bones; let’s you summon a Skeleton token to your second site played enabling a free step up to get your Persecutor closer to the action sooner.
-Garden of Eden is a great early site if you’re playing against Sorcerer, Interrogator, Archimago, or any other deck that relies on card draw. Remember, you’re trying to outlast your opponents! So any way you can remove their card draw just helps you deplete their gas sooner.
-Haystack is a great counter to decks like Archimago, which rely on deck searches.
-War Horse is a great turn 2 minion to carry your Persecutor towards the action.
-If you are on the draw, Vile Imp can be a great 2 drop to take out THEIR 2 drop, AND enable a free step forwards for you.
It’s a war of attrition, one you win by pointing fingers and controlling the field.
Leave. No. Witnesses.