
I was inspired by the announcement of the new Lavamancer Avatar!
I used Kyle’s ‘Ramptacular’ as a bit of a shell for the deck (because it’s fun as hell) and changed around the air elements to fire. Tons of top end spells and magics as finishers, I think it’s best to mulligan searching for the ramp and you’ll draw the big baddies using Sorcerer. There’s obviously tons of ramp in the deck and innate card draw with Sorcerer, but we’re also using villages to generate foot soldiers so we can stabilize and get to the late game. Debating putting even more villages in the list as well, they’re so good against the threat of Atlantean fate.
You should have 8-9 resources by turn 4 or 5 and usually with 4-5 cards in hand. Around turn 5 you should be drawing 2 from your spell book every turn.
The MVP in the cornerstone for me was Cherubim. Warded 4 power with the threat of projectile proved impossible for opponents to deal with. I will probably increase it to 2 of him
Going to be testing and tweaking this deck for a while, any feedback/comments are always welcome!
Thanks, JKRoar