
This deck is built around Stealthing important minions, and chipping away at the opponent's health until you have the mana to summon more small creatures in bulk, or high-power high-cost creatures.
At 5 sites, you will be able to summon nearly everything in the deck. If you have the Hamlet, the Alvalinne Dryads, or Finwife ( near opponent's avatar ) you will have sufficient mana at 4 sites. Use Fade to stealth key minions such as the Ominous Owl, Finwife, and Alvalinne Dryads, and give the Torch and Pitchfork artifact to stealthed creatures. While building up your mana to summon bigger creatures or summon more small creatures, use Descrator Kite and Grief Larvae to slowly accumulate damage on your opponent. Use the Tufted Turtles and Blizzards to defend against attacks.
Best starting hand cards include Hamlet, Dark/Gothic/Lone Tower, Spore spouts, and Common Sense. Be sure to 'save' a Common sense for niche situations such as dealing a deathblow with Zap, grabbing a quick Disenchant/Dispel, getting the Longbowmen to deal with Flying creatures, or grabbing the lone Ten-Tonne Slug in the deck.
With some luck, it is possible to play the Amazon Warriors on your third turn