
Basic strategy of this deck is remove, then strike. The Persecutor joins in turn 3-4. Or maybe build up units and let the avatar (after properly equipping for the task) lead the attack! Projectiles act as towers removing from distance. Land destruction is a bonus. (Choose threshold wisely to deny spells). Play a landmass or two to get a mana advantage. When the time is right strike fatally with Blaze of glory, Flame strike or DAY OF JUDGEMENT!