
When building this deck I took inspiration from another player's list: @BLUEBERRYBOY9000. Their list was titled Mono Air Draw.
Our primary path to victory is flooding the realm with skeleton tokens and Spellcasters, getting power buffs on board (Pendragon Banner, Death Knight, House Arn Bannerman, and Witching Hour), then setting up a Vanishment for loads of damage.
Once we settle into the late game we lean on Grandmaster Wizard for card advantage, top end threats to back up our early tokens and a well timed Silver Bullet to seal the victory.
Avenging Angel is likely to be at full strength with our token presence.
Just cycling through an early Blink is a mistake. I find it very useful late in the game to reposition Pudge or another threat. I recommend holding it unless absolutely necessary.
Overall this list maximizes a fun and interesting game plan over raw power.