
Count to 7 win the game.
Early game value with Adept illusionist and Highland falconer.
Phase assassin, Lugbog cat, Aino, and Gyre hippogriffs for constant pressure.
Grapple shot and whirling blades for movement and extra hits along with just ordinary additional movement like blink and tactical move so you don't waste a turn just "moving closer".
(swap can be movement or just throwing and enemy into the void by swapping with a unit on The Void, phase assassin, or hound)
Shrink, pollimorph and, lightning bolt to control opponents bard while collecting value back with lead.