
This is a deck focused on ramp and sustain. By using earth as your main element, you can rely on consistent mana ramp, protection using Royal bodyguard, power debuff for minions using Wicked witch, pull effect with Pudge butcher, and Divine healing to help mitigate some of the combat damage. By using Air as a secondary element, you can use all Battlemage realocation magic staples (teleport, G.Shot, Blink, W.Blades). Common sense helps you tutor for the ordinary "teleport" spells, and Skeleton mage can bring them back from the GY for more recursion. L.Bolt to finish annoying minions.