
Dech tech: https://youtu.be/Yzz3mn8ro8w?si=payLu6dftGFlV2XE
Deck objective: Control the board via minions + removal magic + powerful "hate" sites
Win condition: Attack with + occasional minion or magic damage
Will be updating Matchups as I get more experience with certain Avatars:
"Favorable" Matchups
Non-water decks - and are online
- You can remove all of their minions before they get use out of them
- s and other Evil minions give you free movement all game
- Can remove all minions and stand on top of them when they want to
- Can bury their equipment; You will most likely be on their side of the board and that will not allow them to get the second attack most of the time
"Even" Matchups
- Steam specifically is tough because of the damage and Ward minions; usually able to 2 or 3 for 1 enough times to mitigate their card advantage;
- Mono-fire list can sometimes be too fast and too consistent
"Hard' Matchups
- 3 power unkillable Avatar can lead to some dead draws if you only have removal
- Need or to stand a chance
- Can deal damage to your Avatar much faster than you can deal to them because of their tap ability
Artifacts
: Able to bounce Evil minions (or minions you brand as Evil); can't be summoned on top of you; can also brand an enemy Evil so they can't move and defend against an attack
: Speeds up the game
: Excellent for killing minions or doing damage to the enemy Avatar (ranged helps preserve life points)
: "Poor man's "; step ability allows you to freely move into a site and steal something strong
Minions
: Ability to banish Auras and Spirits is huge since Spirits aren't Evil; also helps cast magics
: One of the best Earth minions in the game; allows you to draw spells and not sites
: Death's Door finisher; Evil minion to help take a step; helps against aggressive decks
: Death's Door finisher; able to ping minions/tokens or the enemy Avatar
: Good card but not super necessary in the deck since we usually only cast 1 card a turn (sometimes 2)
: Death's Door finisher; able to help against aggressive decks; can do 4 damage on turn 4 if not removed
: Disable good; helps move under opponent's site
: Ward remover; able to control the site it is on and the one in front of it; can attack the minion it is disabling
: Death's Door finisher; Evil minion
: Able to deal with any minions that are in my backline; Evil minion
: Death's Door finisher; Evil minion; Damage is relevant to remove tokens or Wards
: Death's Door finisher; Evil minion; Can potentially clear stealth minions
Magics
: 1 mana removal
: Removal or damage to race
: Best removal in the game
: Can be one sided board wipe; can brand an enemy minion as Evil so it can be banished
: More removal
: For grouped up minion on land sites; Can bury Devil's Egg so it is harder to get rid of
: Can damage minions and the enemy Avatar at the same time; can be cast by , , and
: Potential board wipe; Site manipulation
: Devastating amount of damage to the enemy Avatar and can remove minions on the surface and subsurface
: Often times a board wipe given 's mobility
: Fun card that can clear the board of all minions even if Warded
Sites
Deserts: 1 damage for Wards or for damage math
: Creates s so can take a step
: Hate site to slow down , , etc. and anyone using Collection access cards
: Helps get you to 5 mana faster; can put a under
: Brings enemy minions down to 1 usually so my or clears the board
: Good on turn 1; can help with some attacks
: More cemetery hate
: Helps against , , and
: Threshold
: Shuts off and
: 1 of for the occasional movement or when I don't have anything else to do on turn 3
: for movement
: More cemetery hate and potential healing
: Gaining life is cheating
: Threshold
Collection
: Cemetery hate
: Gets rid of problem artifacts and auras
: Good when there is only 1 artifact on the board; Evil minion
: Removal against water decks
: Removal against minions on landsites or to bury artifacts
: Death's Door finisher; hits when they put on mask
: For the 1 of
: Death's Door finisher
: Removes problem Elite and Unique minions
: Can do damage or banish in conjunction with branding ability