Still testing, learning, tweaking. Some thoughts.
- Globe, Polar, Ruler package feels like a must. Being able to avoid spending a turn taking a forward step is critical.
- Mulligan heavy for Imperial Road unless you need a utility land for the matchup.
- If you draw The Rack and they are unable to answer you win the game.
- Do not overplay your artifacts unless you will lose the game without doing so.
Trying out
- Fire Harpoons - Seems like a good way to deal with ward & nixy. It's also an Ordinary that is grabable with common sense.
- Gargantual - Also seems good against ward, and playable with pond.