
Brand anything "good" as evil just to get ahead! This aggressive deck uses to take advantage of efficient removal that revolves around enemy minions being evil. Is particularly effective because it and Persecutor's ability don't target, getting around stealth, ward, and zone restrictions. The lower mana curve lets shine and making the opponent be defensive with fast starts keeps fairly safe, combining to provide good card advantage while mitigating these card's inherent risk. There are also plenty of minions with 2 for 1 potential to keep the card advantage going, including any Charge minions if it wins a fight with an enemy minion the turn it's played. can also become serious removal with a lethal end-of-turn projectile when targeted by . can be devastating when used with to immediately pick it up again or it can essentially explode on impact with and both make sure to keep it out of enemy hands. And don't forget can rumble with his 2 power! When he isn't branding, Persecutor can take free steps toward his own evil minions to stay near the action and the lower mana curve frees him up for attacking after playing only 5-6 sites. Thanks for reading and please comment with any questions or suggestions.