"We do not command fire. Ngamahu lends it, and Hinekora returns it." - Lavianga, advisor to Kaom - Path of Exile
1st Place Cornerstone - Dane's Games West Chicago - 06/28/26
Many s in 2026 have undoubtedly played against a . Maybe you've already written it off as a solved Avatar. Today I would like to present an off-meta Necromancer build that is engaging, explosive, and can be built budget friendly.
As you may know the Necromancer is one of the best Avatars for minion creation and likes to take advantage of that in a myriad of ways. s produce Skeletons, and s produce FEAR. Use these tools to your advantage. This Deck has been designed to work well in the 5-6 mana range and most of the Sites in this deck have been chosen with in mind.
Our minion package is fairly standard for a mono fire deck. We use 18 Exceptional minions with 3 Towns to help get them out a little quicker. Many of our minions are chosen simply for their Charge effect, to get as much damage on the board as soon as possible
My favorite inclusion is the , which can throw a weaker ally here through the air to a nearby location. Throw your up and start making s on your opponent's Sites. Throw a into position and get ready to . Equip a and throw another for best results.
is the MVP of this deck. At 1 mana this allows the potential for any of your artifacts or minions (including s) to be a localized . For 3 mana, summon a and detonate them to deal 6 damage. Use and to take control of enemy minions and blow them up as well. Use your artifacts with impunity against decks that run , and make them think twice about stealing your or .
and both give our minions Lethal, which helps make efficient trades. Give Lethal to , , or for best results. Combine either with a for a spectacular board wipe.
allows us to control the enemy board state by forcing our opponent to tap their strongest minion. This is a symmetrical effect that also punishes you, but with the creation of new s every turn, you should be able to power through.
into is one of the most potent combos in Sorcery. With a 4 or 5 power minion, this combo can deal 16-20 damage in one turn.