
I'm a Bloodborne fan (it's my favorite game of all time) that fell in love with Sorcery after I learned I could play a Lovecraft deck. The challenge is making it a competitive deck, and that's what I'm constatly trying to do.
I tried making EVERY card lore friendly to Lovecraft, and I believe I've achieved that. We have great flooding events, we pull people and stuff underwater, we have monsters that come from underwater, Outer Gods, Great Old Ones, troubled towns and cosmic monsters. I decided to drop Air and focus on Water only because I kept running into threshold problems, either to cast the Air cards themselves or to cast high threshold Water cards.
I hope you enjoy it and that others help me improve it. Have fun!