Themes: Frogs, Flood, Drown
Sub Themes: Surprise, Forceful Actions
PS : Check up on the deck often for updates!. All the foiled cards focus on the Themes. Other cards will be either following the Sub Themes or supporting the whole deck in general. This is my first time creating a deck!
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Here are my reasons why I added the units.
Porcupine Pufferfish
- Dispensable timebomb
- Con: 1HP & Power
Sedge Crabs
- Cheap site defender
- Con: Sideways movement
Drowned
Felbog Frog Men
Instigator Imp
- Chip Damage by making enemies fight each other
Muddy Pigs
- Support
- Deathrite: Heal for 3
Accursed Albatross
- CC
- Con: Airborne, easy to ignore
Aino
THE Bullfrog
- Eat big units
- Con: Must protect if ate enemy unit
Coy Nixie
- Force movement.
- Synergy with Instigator Imp
Lugbog Cat
Nelly Longarms
- Ranged One Tap
- Con: 1st UNIT hit. Keep in mind of own units' positioning
Abaddon Succubus
- Force Movement.
- Enemy unit takes 2 damage, I heal for 2.
- Synergy with Instigator Imp
Doctor Demetrius
- Ward adjacent minion.
- Con: High Mana cost for 2HP & Power unit
Lake Afanc
- More durable vers. of Porcupine. Mid game unit
Anui Undine
- Big Damage.
- Con: Must have proper site setups
Slimy Mutant
- Surprise Attack using Frog Tokens for 3 mana.
- Con: Can only transform units w/ Submerge
Lord of Lies
- More expensive & durable version of Instigator Imp.
- Synergy with Instigator Imp
Mester Stoor Worm
- Durable One Tap.
- Mid-Late game unit.
- Con: Possible friendly fire
THE. GREAT. OLD. ONE
- My Boss Card.
- Floods EVERYTHING.
- Con: Might not reach 8 mana every game
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Here are my reasons why I added the spells.
Lure
Plague of Frogs
- 7 frogs. 7 meatshields
- Synergy w Slimy Mutants (Ambush Attack)
Gift of the Frog
- Summon Frog token on ally's position, free meatshield
- Free draw spell card
Led Astray
Baptize
- Ward ALL allies on target water site
Drown
- Big unit killer
- Artifact reservation
Ice Lance
Overflow
- Draw a site
- You may play a water site. Increasing mana and treshold for early advantage
Four Fat Frogs
- Expensive version of Plague of Frogs
- FOUR. FAT. FROGS
Into the Abyss
- Force movement by;
- Push to void that it's adjacent to OR
- Submerge target minion
Mesmerism
- Save for late game
- Gain control of enemy unit
Shapeshift
- Cheap way to summon ally big units for ambush, if luck is on your side
- Check 5 top most spells. If there is/are units, choose amongst them. Put the rest under the deck in random
Snowball
- Sacrificial lambs; Frog tokens. Plague of Frogs and Gift of the Frog synergies
- Cons: Need "careful" alignment
- Keep in mind of your own and enemy units
- Keyword: PICKS UP all other units. Not one-shot UNLESS the damage accumulated can finish the units.
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Here are my reasons why I added the sites.
Blessed Well
- Wards self.
- Stall
- Better placed in the middle
Croaking Swamp
- Cast 1 Frog token on said site (Genesis)
- Synergy with Slimy Mutant
Deep Sea
FloodPlain
- Flood adjacent site THIS TURN
- Keep track of which plain floods which adjacent site
Gilman House
- Transform a minion here into a Horrible Hybrids from your collection.
- Since Horrible Hybrid is an Ordinary unit, your limit is 4 Horrible Hybrids
- Synergy with Plague of Frogs and Gift of the Frog
Island Leviathan
- Will turn into a monster
- Leaves flooded rubble
- Synergy with Shapeshift for a surprise
Maelstorm
- Force movement at the start of your turn
Mudslide
- Force movement for ALL UNITS in the column, either to the left or right
Peculiar Port
- May cast Horrible Hybrids
Stream
- Basic site. No reason tbh
Tadpole Pool
- Summon 3 submerged Frog tokens
- Most, if not all, of the units have Submerge iirc
Thin Ice
- Synergy with all force movement ways that you can do
- Another way to deal with big units, if you can reposiiton them against their will correctly
Troll Bridge
- Either they get Striked for 3 damage or they discard a card
- Force choice for the player
Watery Grave
- Plenty of ways to drown the enemy, summoning Skeleton tokens can be another layer of meatshield or sacrifice if needed.