
Theme: Mostly built this for fun around my first batch of cards I purchased that I felt fit a desert "life" theme with some air mystery and power.
Strengths and Weaknesses: Not entirely sure, very first deck I put together and haven't played it yet. I do think I added a few cards for specific situations that may not be relevant ( and for example) so there may be that. I tried to include some maneuverability cards as well to try to be fluid that way, getting where you need to as quickly as possible.
Strategy: Move fast/Realm control(?), Burrow dangerous minions as a way to plant "mines" around your own sites.
Card Highlights: First card I want to point out is , obviously one of the big hitters here. The I'm also looking forward to using and Burrowing around my sites to create little living mines to quickly take out minions even more powerful than themselves. will serve a similar purpose.
Mostly just a fun little deck I put together as my first deck, looking forward to playing it against my family soon. Probably a bit basic and/or a bit generic but seems like it has some good synergy and potential. Hope you like!
I may limit the amount of magic (except for the ones that fit the most and are more weather related: lightning, etc) and instead for for more artifacts.)
Keep track of changes in Deck History.