
BRING THE ANGEL'S DOOMSDAY UPON THE REALM!!!
An angel focused late game deck intended to play high cost cards for less (or free), drop a lot of nukes (global destruction, area effects, etc) in order to kill your opponent's minions while your angels are protected by ward (and some other minions are protected by other effects) and bring some of your stuff back from the grave.
I don't know if it is any good yet, but gonna test it.
Probably, the the biggest weaknesses of the deck is its dependency on meeting a lot of different threshold conditions and having quite a heavy cost curve, thus being really slow and fragile to land manipulation (even with cost reduction).
Try to play a timid early game while your opponents are setting up and if you manage to get your mana ramp and thresholds well setted, snowball for the win. Aim for a late game that has you at the upper hand while your opponents have less resources as you.
Consider this a fun deck that's yet to be considered a finished and perfected idea.