
This deck is both very defensive with its sites and amazing ward combos and its quite offensive also with charge minions ect.
It plays very well rounded and allows a good deal of creativity - its good fun =)
Defense: Cheap Lethal minions with ward (and lance maybe), Tufted Turtles and Adept Illusionist are almost impossibe to get rid of with wards on them, Coy Nixie is great with Thin Ice and Troll Bridge, Nelly drowns them all.
Offense: A good curve of Charge minions: War Horse, Powries, Lion, Saracen Raiders, Ruler of Thul and a few big ones with good mobility: Manticore, Beast, Balor
Mobility: War Horse, Swap, River Rapids, Ruler of Thul, Saracen Raiders ect. Id love to add 2 Wuthering Heights but treshold can be an issue with the deck even now although its rare. 2-3 Siege Giants could also be good.
Card Draw: Pnakotic Manuscript with Frogs, Illusionist or Turtles. Book of the Dead, Morgana, Captain Baldassare - its pretty decent. One could add 1-2 Salmon of Knowledge.
Combos: Gift of the Serpent works well with Balor and sometimes Ring of Morrigan if one has a few cheaper spells in hand. Bull Whip on any Lethal Minion. Sir Agravaine or Boudicca are great with Frogs. Blaze of Glory with a Lethal minion.
Utility: Firebreathing is easy to cast as we have lots of Beasts. Its great vs token decks. Often we can hit multiple minions with 4 damage because they stack at one place due to our defensive sites and nixie. It can close the game also. Swap is just overpowered - you can swap artifacts with minions also - keep that in mind. Infiltrate because we dont have that much removal, its often a 2 for 1 and we can close the came with it also. Atlantean Fate gets rid of nasty Sites. One could play 1-2 Acid Rain for that purpose also.
Ending the game: Heat Ray via Toolbox, Infiltrate, Swap, Blaze of Glory, Firebreathing, Saracen Raiders, Ruler, Balor ect. Its usually more than enough.