The goal with this deck is to get a Pudge or a Phalanx out and use the Avatar of Air's ability or Earthquake to help line up a good Pudge tap, Grapple Shot or Whirling Blades.
If this works out, you're usually bringing your opponent to Death's Door in two consecutive turns of 10 damage each, so don't be afraid to lose some life in the early game.
And if you aren't finding the pieces to make it happen, hopefully having 5 vampires is enough to heal up and buy you some time.