
****giant update*** cut a lot of the fat out of the deck after playing a bunch of games both casually and competitive.
Will be making changes to the deck as I add new cards to my collection and as I play more games and see what works and what doesn't work.
The main idea I had in mind when creating the deck was to try to give the enemy avatar nowhere to hide, and to always feel pressured. The low cost minions can walk straight into
and start triggering my avatar ability forcing the enemy to decide if they want to effectively make my 2 cost minions way more powerful or allow me to draw more of my low cost spells to continue the pressure. The 2 and lower power minions also synergize with which helps create a game where the enemy avatar can be assaulted, wherever they may be.
The all stars in my games personally have been and .(Optimally in combination with .) These cards are absolutely insane with and can very quickly spiral the game out of control in my favor.
I am still questioning the inclusion of the +movement minions such as and but they fit into my anti gameplan very well because they are low power. In addition to that I feel VERY strongly that +movement is undervalued by a lot of people as it, again, helps me create constant pressure on the enemy avatar wherever they are.( This is why I included as well.)
Anecdotally this gameplan has been working very well against my friend that I play against. Obviously I would love to find new people to play against in the near future and really try the deck out which I hope to do very soon and make more adjustments.