
Hey everyone here is my not ideal persecutor build. I built it with all the cards that I pulled so far. Not a single single went into this deck. But it feels powerful anyway. Not a lot of people to test it against though around my area. T_T
Anyway lets get into the tech.
This deck is an aggro build that was originally tweaked to withstand a controlly archimago. It contains a lot of charge minions and cheap demons that let us deal big damage pretty early.
Basically we just want to ramp up to 5 sites. The two 5 Mana spells are Poison Nova and Asmodeus , everything else is 4 Mana or less so that we are potentially able to throw a torshammar trinket in every round.
After we placed our last site we should play pro active with the persecutor. We us his ability to move around the realm with the help of our evil minions that are plenty in this deck, to strike for two, casts spells where we need them or flee from vicious attacks. The persecutor is quite mobile if needed. Saved my ass not only once.
deathsdoor is somethig that this deck isn't scared about. We can just flood the realm with cheap demons when at deathsdoor, not worrying about the bloodpact that we have with them.
good against annoying sites. Can be used to push enemy minions somewhere strategically advantageous. At best it deals with an annoying site and removes minions. it has a high ceiling in the right situation.
Let's see how they perform. If they don't perform well They will get replaced with another kettletop leprechaun.
2 for 2 and lets us draw a side so that we can draw a spell instead of drawing a site during ramping phase? we definitely want this guy in our starting hand.
2 for 3 and 2 life is a great deal considering that we can release it on turn two. When we go first it doesn't even matter that it doesn' have charge since our opponents sits can't be connected to our sites already. So next turn we usually hit for 3.
Graveyard hate and also potentially a big hitter for 2. We love that.
Very efficient in disrupting attempts for first contact that our opponent might throw at us.
A pet card. I really love him. He is a fanatic like the persecutor and will do so much damage on your opponent. With 4 copies of him in the deck it's not unusual to cast him 2-3 times each game. Also a starting hand favorite, especially good when you are second. Since the sites in the realm are usually connected then and we can instantly hit for two. Edit: cut him to 3 copies.
Beefy boy and harder to interact with thanks to airborne. good to speed up the mid game.
turn three favortie
Another turn three fave. Even better if you are able to feed it a foot soldier.
Archimago defense
OR Harbringer defense
OR Necromancer defense
This guy combined with a grim guisarme is 12 damage on the board. With a horn of caerleon even instantly…
and screaming skull.
in MTG I run a first srike deathtouch commander deck that works pretty well. couldn't withstand putting him in when I pulled him. I think he is not ideal but he is lots of fun. :)
Good for dealing with annoying sites. Recently pulled him. 3 fire pips seem a little high, but usually it shouldn't be an issue in this deck. Lets see how he performs.
Not sure if should run common sense either since I included haystack in my atlas. However being able to search for a dispel if needed comes in more than handy.
naturally (Could also move entirely into the Collection… However I like the odds a littler higher to find the removal at the time that I need it. If you have thoughts on that let me know in the comments.)
Whats more important than running removal?(Could also move entirely into the Collection… However I like the odds a littler higher to find the removal at the time that I need it. If you have thoughts on that let me know in the comments.)
deals with weenies, power 3 minions and is a potential finisher
drawing cards is great +2 power is even greater
This removal is top tier especially combined with persecutor. You can target ignoring zone rules. Incredible strong!
great removal especially combined with any minion and grim guisarme.
great finisher especially combined with persecutors mobility
Since we have a low curve and love to pay for our stuff with llife, it's a very efficient card draw spell. But also a very efficient DD finisher.
A nerfed blaze of glory. Still pretty handy in some situations. Probably gets exchanged for warp spasm as soon as I get my hands on it.
Very versatile spell. Love to turn annoying minions against their caster. potentially also a finisher.
Great removal with the persecutor. Also a potential finisher.
Piss off with border militia and raise militia and everything else you put on the board. Absolute staple for every active Avatar and Voltron tactics.
to deal with rootspiders
twice the charm
thrice the charm
I kinda like it but I might exchange it with charge
to deal with annyoing submergers
twice the charm
great removal great finisher
whipping my Grim Guisarme wielding greater blood demon into doing 24 damag in one turn seems reasonable. Maybe a win more card? I don't give shit. The flavor is on point!
another great removal and finsiher. Might get cut since casting cost with toolbox is six mana and we just ramp to five. Might still reasonable as a finisher.