
The goal of this deck is to use powerful push/pull cards and oppressive sites to lock down the game. After "turning the corner," I can start deploying magics as minions to push for the win.
I am interested in trying out alongside . Getting to play a 3/3 or wipe away tokens while setting up a potential boardwipe in the late game seems good.
I don't imagine I'll play many magics as minions until late game, but the list is untested.