
Wolves. You play . You play and you keep playing .
A typical play pattern is to get to a multiple of 2 mana and play out grey wolves to keep their power as high as possible. Through repeatable card draw from and (aka second Sorcerer) and with 50% of the cards in the spellbook being a you can draw one per turn. This deck can play fast with the right opening hand but has backup plans for longer games through . Problematic minions can be dealt with through , , , or . and help get that extra power to hit harder when needed, and the latter cantrips to help keep your hand full of ! Get your Wolves where they need to be with , , , , or . Control the board and disrupt your opponent with and .
So many wolves!
A recent amount of minion removal.
Access to a variety of options and answers in the collection via .
Things don't go well if you don't have enough wolves.
Effects that limit card draw hurt.
Mass removal really hurts.
This deck is a work in progress, so there are likely changes to come!