
The main Combo:
Mask yourself as to turn your mortals, specifically into undead. This lets return itself to your hand utilizing its genesis effect. Using the cost reduction of , you can now repeatedly play and bounce , triggering and. This will usually put your opponent on death's door. Suitable finishers can be found using and .
Finding the Combo:
can be found using: .
can be found using: , with , and filtering for it.
can be found using:
Additionally, the deck contains , , , , , and as generic Cantrips to find the Combo or Tutors for the Combo.
The game plan:
Because the objective is to survive until the Combo can be reached, the early game plays like a control deck. For this, minions are added to remove and block aggressive opposing minions, or gain life. Some additional removal, in the form of magic spells that can go 2 for 1, also help with this. A wide / package is included to deal with problematic permanents (, , and for minions and and for artifacst and/or auras), reposition game pieces (, and ) or finish the game (, or )
A good starting hand will contain the Combo or pieces to find the combo, some survivability and ideally at least one
and one
threshold. The first turns focus on eveloping mana, staying safe and masking as asap. This enables the development of the mana base in parallel to casting cantrip, tutor and removal spells. and are prresent in the collection to reuse valuable spells, with the representing a generic draw engine if all other options fail.