
2-3 at SCGcon Richmond.
Round 1 lost to using , couldn't keep pressure while losing my 's and them making
Round 2 lost to , got them to door with me at 15 but i wouldn't finish them, would have won if i found a . They top decked , and played on a water site so i couldn't or to kill it.
Round 3 lost to , turn 2 kept me on the back foot and couldn't get tempo.
Round 4 and 5 were easy wins, without any pressure i can easily overtake the board.
Cutting , every time i wanted to use one all of my opponents minions were already tapped so i felt useless
Replacing Screamers with , adds to the Synergies and is removal for , , effects
Cutting . Card just felt bad, too expensive and by the time i can play it i didn't want my opponent to be able to benefit from it.
Traded for a so putting that in, in place of drums.
Cutting the one of to create space to add
Moved 1 of the 4 to my collection to create a 2nd slot for
I added before the event to try being that i make so many i thought it would be a good fit. I found that more often it hurt me than helped me. if i have a Lord (, , , and/or ability in play it often hurt me more than helped, the only time it felt good was when i was at door and my Avatar could hide in there.
Cutting the 3 for 3 Briar Patch, thought is that the 1 extra damage could help my 's trade or just kill 's or enemy Necro Skeletons
seems good but it didn't really feel useful in any of my games
Cutting 1 of the 3 to try , i don't run any ways to get creatures back from my graveyard so it doesn't hurt me in anyway so i figured ill try it.
also felt mid but i'm not ready to cut it yet, i like that it provides
but i might replace for at some point