
This is my current rough draft for an Air+Water Faeries list looking to utilize control and gum up the board with fae until one of your top end closes the game out.
the Main focus of the deck is around the several 2 mana fl that control the board by either tapping down enemies or untapping them. Once youve spewed your hand of flyers and hopefully traded positive in some way, The Faerie Queen, The Wild Hunt, and the two courts allow you (hopefully) finish off your opponent by overpowering the board state or removing any card advantage from their hand
both Tom Thumb and Brocelaide further support a beast subpackage that I am considering, along with a splash into fire for Pookas as well as some of the powerful spells therein.